First Steps
2017 | The Beginning of the End
In the summer of 2017, I attended a local game development camp. This was my first foray into the world of interactive media as well as programming and 3D software.
It was a cursory introduction to Unity, Unreal, and Maya over the course of two weeks. Even then I had already developed an aversion to Unity thanks to that hideous light theme at the time.
A first attempt at hard-surface modeling. Something I would find much joy, and many hours in through the years that followed. I thought it was the coolest thing seeing the gun come together and being able to actually have it sit in a space. Although I would quickly abandon Maya in favor of Blender especially after their 2.8 overhaul.
Shown is the model rendered in Unreal with an emissive material, acting as the centerpiece for the FPS prototype I worked on through the week.
I tried to make a gravity flipping game, esentially VVVVVV in 3D, although it was still only the vertical axis. I didn't get very far, let alone the rotational logic. But this attempt did spark a lasting obsession with spatial mechanics.